They are so out of place that it is an eyesore and an embarrassment to witness. And I really don't get the thing with the hulking brutes that they like in the series - be it game or movie franchise. As for the zombies, well they were there, but unfortunately it wasn't the primary cause of attention in the movie. And it was a bit too over the top with the way that both Leon and Chris could take on a large group of zombies and not even get scratched or come close to being in danger, and the motorcycle scene was just too far out there. Sure it was nice to have Leon and Chris in this particular animated movie, but they weren't subject to any real character development or growth, so it felt a bit tame, to say the least. The characters in "Resident Evil: Vendetta" seemed a bit generic. Just as it has been since the very first animated "Resident Evil" movie. I mean, the textures and the minute details to everything was just spectacular. Now, I must admit that I am more than impressed with the quality of the CGI and the sheer level of details they manage to put into the CGI here. So it felt like you were strapped in for a ride that just went straight ahead with no ups and downs. You saw everything coming a mile away, and there were no surprises or plot twists along the way. The storyline in "Resident Evil: Vendetta" was simplistic to the point where it was trivial and mundane. And of course, it has the obligatory rogue agent gone bad. However, they opted to pull the same approach as they did in the actual movies, making it more about mutations and grotesquely huge aberrations, more than it was about zombies and terror. First of all, I must say that I had such high hopes and expectations for "Resident Evil: Vendetta", especially since I really enjoyed the previous animated movies.
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